11111

COURSE INTRODUCTION AND APPLICATION INFORMATION


ce.cs.ieu.edu.tr

Course Name
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
Fall/Spring
Prerequisites
 MATH 223To succeed (To get a grade of at least DD)
orMATH 240To succeed (To get a grade of at least DD)
Course Language
Course Type
Elective
Course Level
-
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s) -
Assistant(s) -
Course Objectives
Learning Outcomes The students who succeeded in this course;
  • Will be able to explain how games of strategy can be used to model many interactions in real life
  • Will be able to develop models using game theory
  • Will be able to analyze game theory models
  • Will be able to relate the results of analysis with the real situation
  • Will be able to propose strategies via game theory
Course Description

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction Ch 1 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
2 Introduction Ch 1 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
3 Sequential Games, Application to Bargaining Ch 2 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
4 Sequential Games, Application to Bargaining Ch 2 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
5 Simultaneous Games, Applications to Coordination Problems Ch 3 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
6 Simultaneous Games, Applications to Coordination Problems Ch 3 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
7 Genel tekrar ve ara sınav /Review and Midterm Exam
8 Expected Payoff and Utility, Mixed Strategies Ch 4 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
9 Expected Payoff and Utility, Mixed Strategies Ch 4 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
10 Subgame Perfection, Repeated Games Ch 5 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
11 Subgame Perfection, Repeated Games Ch 5 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
12 Incomplete Information Games, Signaling Games Ch 6 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
13 Incomplete Information Games, Signaling Games Ch 6 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
14 Voting and Auctions Ch 7 A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.
15 General review and evaluation
16 Review of the Semester  
Course Notes/Textbooks A.K. Dixit and S. Skeath, Games of Strategy, Norton, 2009.A.K. Dixit and B.J. Nalebuff, Thinking Strategically: The Competitive Edge in Business, Politics, and Everyday Life, Norton, 1993.
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
3
10
Presentation / Jury
Project
1
20
Seminar / Workshop
Oral Exam
Midterm
1
30
Final Exam
1
30
Total

Weighting of Semester Activities on the Final Grade
70
Weighting of End-of-Semester Activities on the Final Grade
30
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
15
1
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
3
7
Presentation / Jury
Project
1
15
Seminar / Workshop
Oral Exam
Midterms
1
8
Final Exams
1
13
    Total
120

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

Adequate knowledge in Mathematics, Science and Computer Engineering; ability to use theoretical and applied information in these areas to model and solve Computer Engineering problems

X
2

Ability to identify, define, formulate, and solve complex Computer Engineering problems; ability to select and apply proper analysis and modeling methods for this purpose

X
3

Ability to design a complex computer based system, process, device or product under realistic constraints and conditions, in such a way as to meet the desired result; ability to apply modern design methods for this purpose

X
4

Ability to devise, select, and use modern techniques and tools needed for Computer Engineering practice

5

Ability to design and conduct experiments, gather data, analyze and interpret results for investigating Computer Engineering problems

X
6

Ability to work efficiently in Computer Engineering disciplinary and multi-disciplinary teams; ability to work individually

7

Ability to communicate effectively in Turkish, both orally and in writing; knowledge of a minimum of two foreign languages

8

Recognition of the need for lifelong learning; ability to access information, to follow developments in science and technology, and to continue to educate him/herself

9

Awareness of professional and ethical responsibility

10

Information about business life practices such as project management, risk management, and change management; awareness of entrepreneurship, innovation, and sustainable development

11

Knowledge about contemporary issues and the global and societal effects of engineering practices on health, environment, and safety; awareness of the legal consequences of Computer Engineering solutions

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 

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